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Grumpy Owly
Royal Amarr Institute Amarr Empire
68
|
Posted - 2012.01.21 04:30:00 -
[1] - Quote
Andski wrote:"I want eve to cater only to my interests at the expense of those of everyone else"
1) Cheap ganking ships taking out expensive industrial "soft targets" that they can gain profit from drops, irrespective of insurance changes which a unnoticable for T1 destroyers and other cheap alternatives compared to loot gains. Certainly quick to obtain value wise anyhow e.g. do one level 4 you could buy what you need and more.
2) Poor insurance for most T2. Laughable as a means of income protection here in most cases anyhow with cargo/mods etc.
3) Bounty system that is ineffectual at best, benefical to target at worst that hasnt been addressed for eons. Hence lack of direct player policing mechanic for nefarious behaviour. Giving cowardly gankers a nice umbrella to hide under.
4) No insurance for implants on pods. Omelette ganking becoming the fast growing sport due to KB's having isk amounts due to implants now.
5) War mechnics ineffectual due to cowardly NPC corp use, corp hopping or dropping by gankers.
6) Low skilling needs to enter the ganking profession, can start in under 2 days with destroyer. Or be neutral cargo scooper.
7) Security hits in high sec mostly useless. Especially for Pod kills. Fast ratting and other techniques can repair ship hits quickly.
8) No economic power to inflict on perpertrators. i.e. can't exclude sales or employ commercial leverage due to free market even with low security or alt use.
[cynical]Yep the systems certainly seem in favour of the soft industrial/commercial target.[/cynical] |

Grumpy Owly
Royal Amarr Institute Amarr Empire
69
|
Posted - 2012.01.21 13:16:00 -
[2] - Quote
Roosterton wrote: Extremist and biast BS prescribing how people should play the game. Another atypical ganker considering little in terms of how one sided the commodity of fun is controlled from the ganker side.
You can see this from the persitent need for tactics to be erroneously heaped onto the trader who have to go to lengths according to the argument both in infrastructure and skilling to be effectual. Whereas the Ganker wishes to maintain his low investment, lack of comeback or any adaptation for quick isk generation.
Which only goes further to support how much of a preference the systems are in favour of gankers.
Personally I have never been ganked, I also am aware of techniques and provsions to avoid being a pinata so don't need the condescending lecture.
Nor am I saying remove ganking as I recognise it as one valid method of playing the game and warfare tactics.
My point I'm annoyed with about Gankers is how much they are "blinkered" to how lazy and easy they have it. Yet they wish to be lablelled the cool kids. And yet the minute the industrialist suggest adding effective teeth to the process like a working bounty system or effective war deccing process (of which I equally dont like decshield) they rush to defend their corner in a cowardly attempt to avoid any reprisal. Seriously what is so "cool" about that if you will argue tooth and nail to avoid any kind of confrontation and yet you argue the game is about PvP.
This is irrespective of wether you get involved in other forms of PvP elsewhere, which at the end of the day is a level playing field for everyone as far as picking and choosing how you fight. At least then you are hopefully fit and equipped for the job to answer any comeback. However from experience I see numerous nefarious characters "hopping" around between player and npc corps as it suits them to avoid confrontation.
I can't wait for the day when a proper policing system is implemented and an effective bounty process is finally in place. Have you thought how long its been that this simple needed broken system has allowed you to operate so freely. Then at least some kind of retribution can be attempted for criminal activity, whereas at present in EvE it caters to the whims of the criminal.
So stay the cowardly hypocrite if you think that is "kewl". Or maybe its just fail pilots who need a soft target to get anything on their Kill board that need to do this, who knows?
(And as to the call for people who might want to do a bit of hauling or industrial piloting to simply leave the game. Logically this would leave gankers with nothing to do in the main so its a self defeating statement not to mention yet another one sided approach of how EvE "SHOULD" be played. Which simply re-itterates how narrow minded the view is and goes further to support my point. Not to mention how much it doesnt help CCPs buisness model and the potential success of EvE)
So my answer is simple, the systems can be changed to allow for more confrontation, PvP, challenge, fun and excitement for all concerned rather than it being a "fish in a barrel" process that some should just shrug off simply to maintain the fun and benefit of only the Gankers. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
69
|
Posted - 2012.01.21 15:03:00 -
[3] - Quote
Jaroslav Unwanted wrote: Crime does not exist, guilt somehow exist yet only in our "heads" ... crime is an idea, laws are ideas, rights are ideas.. they are cute but they are ultimately imaginary.
Except I suppose when your bending down for soap in the prison showers? ;)
|

Grumpy Owly
Royal Amarr Institute Amarr Empire
69
|
Posted - 2012.01.21 15:06:00 -
[4] - Quote
Jaroslav Unwanted wrote:Grumpy Owly wrote:Jaroslav Unwanted wrote: Crime does not exist, guilt somehow exist yet only in our "heads" ... crime is an idea, laws are ideas, rights are ideas.. they are cute but they are ultimately imaginary.
Except I suppose when your bending down for soap in the prison showers? ;) There is always an suicide option .. life is overpriced. You are born you do plenty of meaningless **** you die .. nothing to see there..
Sux to be you then I guess. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
83
|
Posted - 2012.01.23 07:28:00 -
[5] - Quote
Olleybear wrote:To the OP and anyone else thats aggravated by so called 'griefing':
Start taking on the responsibility for your own safety yourselves. Once you start to figure out what you could have done differently to keep from getting killed, you stop relying on someone else to keep you safe. Congratulations are in order when you take on that responsibility yourself because you just stopped being helpless.
Tired of running? Want to be more than just a target? Start by doing solo pvp. Yes, it is hard. Yes, you will be outnumbered. You can still fight the odds if you use your brain. Think about every single loss and what you did wrong. Dont make that mistake again if you can help it. Tip of the Day: Physical objects in space slow down and/or stop ships. How can you use this to your advantage?
Note that I say solo pvp and not any of that group hug stuff. Being told where to fly, when to fly there, what to shoot and when to shoot it turns you into a fluffy bunny waiting to get eaten. You wont learn very much that way and start to lose any pvp edge you once had.
Make the game yours and you too will scoff at the helpless people wanting their hands held and not doing a thing about it themselves.
And yet another griefer controlling the commodity of fun in prescribing what you "should" do.
Yet he wouldn't be so "**** sure" if there was a valid and unabusable bounty system that actually allowed for some kind of responce to griefing activities that would encourage this "taking of responsibility". Not to mention all the other exploitable systems used to avoid confrontations and then you say its all about the PvP.
Griefers have it too easy and as a result are now complacent enough to let their Ego's design how people need to play the game. But it's still an attempt at a method of control to keep the cowards in "milk" and "honey" so they have an easy life attacking soft industrial/commercial pilots in suicide ganks.
TLDR: All griefers are cowards with the current climate of broken player policing systems.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
83
|
Posted - 2012.01.23 08:05:00 -
[6] - Quote
Tippia wrote:Grumpy Owly wrote: Griefers have it too easy and as a result are now complacent
No, that would be the victims. It's trivially easy to avoid GÇ£griefers" and the only way to fail is if you're too complacent not to take even the most minute precaution.
Who says I don't take precautions, how did you manage to derive at that from what I said, seems like a fabricated link to me?
IF I was sufficiently compalcent I would have been ganked, haven't yet and am sensible when it comes to any hauling I do to avoid such things as opposed to being stupidly greedy etc, so don't need the innappropriate condescending advice tyvm.
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems. Which have conveniently been like that for eons, hence why griefers have become complacent in their position, can you imagine how things could change with the possibility of being able to fight back?
But of course griefers dont want their prey to have teeth, that would be too much trouble.
Seems a valid use of the term complacent to me.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
85
|
Posted - 2012.01.23 09:36:00 -
[7] - Quote
KrakizBad wrote:Grumpy Owly wrote:Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems. Which have conveniently been like that for eons, hence why griefers have become complacent in their position, can you imagine how things could change with the possibility of being able to fight back? Yeah, it's not "broken policing systems," it's working as intended. If you want to kill me in empire, nothing at all is stopping you, but you may lose a ship to Concord. If you want to kill me in my home, better bring a gang. If you want to get someone else to kill me, better have isk on hand. Either way I'll die if you really want to put in the effort.
Bounty systems is easily abusable to the point it can provide an income to the person being targeted. Despite that there is no real incentive without a reasonable bounty for people to attempt to make it a profit when they operate in the safety margins of low operating costs to make their suciding profitable.
besides, kind of missing the point:
Griefers initiate this battle usually by attacking soft targets that have no guns and they have deemed to easily make a big profit from with minimal losses to themselves, idiot.
And thusly having to then use a merc corp with ridiculously sums as you sugest to do the job a bounty system should provide isnt really worth it is it? Hence the lack of use. Besides mercs usually operate under the use of a war dec, which your average griefer will simply avoid using an NPC corporate toon or by corp hopping or dropping.
I'll add you to my list of cowards who wants to avoid the PvP a working bounty system should provide.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.01.23 11:52:00 -
[8] - Quote
Lady Spank wrote:If a coward griefer can kill you, what's stopping you killing them? Or are you saying you are a bigger scrub than a coward?
It's also funny to see a forum alt try and belittle others by calling them cowards. What a joke.
Hope you have a good laugh then explaining how I have a 0.04 security status by staying in the forums then.
Not a forum alt.jpg
Maybe try again with a real argument, if you can manage to lift your knuckles of off the floor.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.01.23 12:25:00 -
[9] - Quote
Tippia wrote:Grumpy Owly wrote:Who says I don't take precautions, how did you manage to derive at that from what I said, seems like a fabricated link to me? I managed to derive at that from playing the game. It had nothing to do with you. I'm simply saying that what you claim is the exact opposite of what the reality of the situation is: it's not the gankers (note the correct wording here -- calling them griefers is re tarded) who have it too easy and who are complacent, or we'd see a whole lot more of it. It's the victims who have become complacent because of the ease of survival, and it's this complacency that gets them killed. If their life was a little bit harder, they might actually wake up to the fact that a smidgen of a defensive attitude is needed, and this would in turn keep them from being victims. Quote:Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems. What's broken about it?
Tippia wrote:Grumpy Owly wrote: Griefers have it too easy and as a result are now complacent
No, that would be the victims. It's trivially easy to avoid GÇ£griefers" and the only way to fail is if you're too complacent not to take even the most minute precaution.
You accussed me of being complacent when you had no evidence, so I explained how wrong you were. I leave you to generalise for others as you like.
And your argument is pretty much like saying a rapist isnt to blame cause the woman was wearing a short skirt. Obviously the victims fault.
and ....
The bounty system is dead due to exploitability. It needs to be replaced. Its really only used by epeen alts who dont go into space as I keep hearing.
e.g:
A player places a bounty higher than the losses associated with the kill of a pod of a player using a jump clone with no impants on another player.
The player with the bounty can now with the use of one of his alts or freinds now arrange to kill himself and profit from the situation. This debilitates the whole bounty process as you could simply be helping the person you have placed a bounty on as a result.
This is echoed in the forums and it appears in the common ideas list of the Features and Ideas forum. I suggest you go read some of those numerous threads if you need educating as to the real considered position on the subject as there are other issues to consider, but the point above demonstates one qualifying feature to be able to adjudge it as "broken".
Or you could use your vast knowledge of "playing this game" to find out about it. (Personally i think your just trolling me as this is really common knowledge).
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.01.23 12:28:00 -
[10] - Quote
J'Poll wrote:Stop whining, quit EVE and go back to your rollercoaster MMO you used to play. If you stay, please state the location, guess a lot of grievers want to play for free by killing you over and over again.  EDIT: OP is just stupid ******. If you think others are telling you how to play your game, you are doing something completely wrong. If you get ganked every time you undock from the station, you are doing something wrong. If you think you can play EVE without the risk of PvP, you are doing something wrong. If you resub 5 times so far to find out that nothing changed, why do you come back to complain (aka you are doing something wrong). When OP finally unsubs and never comes back, YEAH, he finally did something right for the first time in his EVE life. btw, don't even want your stuff how nice it might be, as all it will remind me of is the utterly stupid people who think EVE is a theme-park MMO where CCP hold their hands every single minute and kick any people with bad intentions in the balls.
Well I'm not trying to stop you from what you are doing. I'm trying to get some equality in the game systems. At present it is heavily biased as a result of broken systems in favour of the griefer. Details I provided earlier in this thread.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.01.23 13:03:00 -
[11] - Quote
Tippia wrote:Grumpy Owly wrote:You accussed me of being complacent when you had no evidence Nope. Are you familiar with the generic "you"?
Then I suggest you make more of an effort to clearly explain your semantics, as I could easily intepret it as I did. Thanks for clearing up that I'm not neccesarily complacent then. I really wasn't sure, lol. If anything it was my second day in the EvE environment that easily started to explain the needed level of paranoia need to survive in this game.
Quote:As to your Lion analogy
Except that the Savanna doesnt have a broken bounty system, as if this Savannah was in New Eden you could be mauled by said lion, but if you hired a hunter to shoot it, you'd find the lion would then have bought a whole herd of zebra's to munch on as a result.
Quote:Quote:The bounty system is dead due to exploitability. It needs to be replaced. Its really only used by epeen alts who dont go into space as I keep hearing. So it's not really that the player retribution system is broken (since bounties aren't a particularly large part of it and since they don't actually allow any retribution to begin with).
Yes, It is ineffectual as a player policing system to the point it is redundant. A none working system. Defunct. Pointless. Lacking in capacity. However, you want to call it, it's useless.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
87
|
Posted - 2012.01.23 13:38:00 -
[12] - Quote
Tippia wrote:Quote:Yes, It is ineffectual as a player policing system More accurately: it isn't a player policing system. The player policing systems are still working (at least until the clueless and complacent victims manage to bully CCP into nerfing them).
You see this is where we have to disagree. If the negative security qualifier and "most wanted" list by Concord and the idea of a bounty system don't indicate a player policing system then you have to be pretty clueless yourself.
It would be pointless nerfing the bounty system further, as its useless already. tehe.
Please indicate where CCP are being "bullied"? Or are you just scared that CCP might actually listen to the playerbase about the subject? But then I guess you have to be right, its ridiculous to expect your opinions are less valid than others.
Please continue to tell us to adapt and control the game, as you seem incapable of even accepting it as possibility.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
88
|
Posted - 2012.01.23 13:45:00 -
[13] - Quote
Tippia wrote:Malcanis wrote:Well the bounty system at least is unarguably utterly broken, and that's perhaps the single most important avenue of "policing" in hi-sec. Nah. The bounty system is just irrelevant. The most important avenue of policing in highsec are wardecs and kill rights. Adding transferrable kill rights would make things even better, but that doesn't mean the current mechanics are broken. I suppose you could argue that people would shoot -5s more if the bounty system was working, but I doubt it. There's already rewards for doing so, and people can't be bothered to do it anyway.
How very apt: Transferable Kill Rights
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
88
|
Posted - 2012.01.23 13:50:00 -
[14] - Quote
And you know what, I'm thankfull you are. 
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
93
|
Posted - 2012.01.23 23:09:00 -
[15] - Quote
Callous Jade wrote: Hilarious stuff. You do realize that every means available to "grief" you, is also available to you? Not only that but anyone that "griefs" you by killing you unprovoked in hisec will then be targetable by you with no repurcussions. You seem to want CCP to do something for you, or perhaps other players? Sounds to me like the very definition of both complacency and cowardice.
Aw, boo hoo, truth hurts don't it? *throws hankies into the thread*
Yes, I'm aware of the current proccesses. Can I ask how I can possibly be complacent about it if I'm actively trying to do something to correct the problems? And how is it cowardice if I'm trying to find opportunities to actively promote the confrontation with criminals with an effective policing process. Surely its the veteran griefer who ganks the month old new player in a soft target at significant profit and maintains control of the conflict by choosing these weaker targets, leaving them with no real sensible way of responding with the current systems who is the coward, especially moreso if its gank related.
And my main motivations are not personal, I have no personal "axe to grind" so to speak, I'm just sick of the griefers abusing the absence of effective systems. And pretty much allowing for those individuals who wish to focus in certain areas of the game the opportunites they need for making a sacrifice to activites with a more industrial focus needed in this game, whereas some simply discredit these roles.
So I assume from your dissaproval this means that the injection of PvP this could cause is not something wanted by the PvP focussed? I would find this strange really that the criminally inclined might have PvP avoidance tendencies (theres a word for this kind of behaviour). Perhaps then the idea of any revived effective policing system is already making it effects known then if your already afraid of the possible ramifications that players might be able to react to nefarious criminal activities in a sensible way with a working bounty and related systems.
I mean seriously its not like I'm attempting to stop you from doing the things you do. Its just that finally the systems supposed to make you aware of the consequences of criminal choices will hopefully finally have the opportunity to have some meaning as opposed to the effective inconsequential treatment presently afforded to certain criminal activities.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.24 04:15:00 -
[16] - Quote
Olleybear wrote:Grumpy Owly wrote: how is it cowardice if I'm trying to find opportunities to actively promote the confrontation with criminals with an effective policing process.
...veteran griefer who ganks the month old new player in a soft target... leaving them with no real sensible way of responding with the current systems...
I'm just sick of the griefers abusing the absence of effective systems.
Yes, yes it is terribly easy to gank soft targets in high-sec. I've had two alts ganked in high-sec for the moon goo in their holds and understand where you are coming from when newbies get ganked. I applaud your trying to add yet more things in game so those wronged have the tools for revenge available to them so they themselves can do something about it. I'm all for putting more tools into player hands giving them more options in game. Notice though that I did say, " so they themselves can do someting about it." Just make sure you are advocating for changes that put the power into the hands of the pilot and not game mechanics that do it all for the pilot. Transferrable kill rights and a bounty system that pays out based on the value of the ship destroyed are both steps in the right direction. ( example; if a guy has a billion isk bounty on him and he loses a frigate, the entire bounty is NOT payed out and is rather small and about the cost of the frigate plus fittings, although if he lost a Vindicator and fittings worth that billion isk or more, you would get the billion isk bounty ) Now, heres the kicker. Its doubtfull even with both of those changes coded into game that the helpless would bother doing anything at all. Anyone capable of taking on the transferrable killrights is not going to do it for free.
Thank you for supporting the idea in prinicpal.
I'm actually liking Malcanis' manifesto on High sec and his proposed system(s) for re-addressing the current faultering bounty system (links above), which I think accomodates the ship issue you mentioned. But best check the details for yourself.
I'm not adverse to transferring kill rights at all and reasonably expect that services rendered will likley incur a cost outside of any direct personal application.
I'm also not foolish enough to think the correcting of bounty systems will in any way be a total method of prevention to the concept of eliminating crime either, not that naive. All this will allow is an extra level of consideration to the consequences of criminal actions that has been laughably missing as a mechanic due to the current version which is so problematic it can reward the criminal.
In my view, It would simply be an additional optional empowerment to those who haven't the capability currently due to the ineffective systems. Hopefully simultaneously adding more fun into the mix. But griefers will find every loophole or wring every drop out of the process to minimse it effects to them in any system, only to be expected, as I know how cunning they are in this regard.
They probably have spreadsheets with lists of viable targets based on their solo or gang fits on their walls. Right next to the clubbed seal trophy. (jokingly)
Quote:To address your comment: Quote: And yet another griefer controlling the commodity of fun in prescribing what you "should" do. You should really look me up on battleclinic and take a look at my kill history before saying I'm a griefer.
I have checked your board now and it looks impressive and without any real signs of any griefing activities, in fact it seems you relish the "fair fight" if not more of a challenge which I find commendable, so please accept my apologies for making an invalid assumption.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.24 07:05:00 -
[17] - Quote
cyndrogen wrote:Also if everyone in game was safe from ganks the market would gank you anyway becuase there would be no demand for ships or minerals.
Well I'm not advocating "safety" from ganks am I? I'm not trying to prevent it. Besides ganks in essence only account for gangs overpowering targets, so I'm assuming you must be refering to only suicide ganks?
Likewise I wouldn't be so sure that suicide ganks generate all the demand in the game, what about all the wars going on or other PvP related events, PvE losses and use of consumables will still need to be included even if largley to be expected not as significant, what if people invested their time into non-criminal related PvP instead?
Also with the introduction of an effective bounty system its principally adding more intended "destruction" into the mix, which if anything will likley increase demand. Though I suppose I have to assume the idea of a working player policing system might deter a few from their activities. Largley I'd expect they'd just move to an equivalent type of PvP destruction, like working for mercs, or they might just continue of course but adjust their activities with more caution deserved of the risk associated with a criminal act. But the possible new effects are all speculation of course so I wont place too much emphasis on it.
Despite that if industrial players were allowed to focus better on their production the net effect would be that they are capable of producing other items rather than replacing their losses to infrastructure, and potentially helping the "war machine" as the increase in competition due to the volume of resources being focused there would increase. The attacking of industrials or interivalry would still go on in auspice of the war declarations etc. I'm sure.
Of course you could turn the argument on its head and say well if we suicide ganked all industrials then you would end up with the situation that there is insufficient resources and activity in the industrial base to actually accomodate production and prices would sky rocket due to the loss of production or supply, maybe seeing the lack of items actually needed.
I also think that some people who obviously dont devote their game time to industrial activities (for whatever reason, np) might not be aware of the time and resources invested to actually be effective as it takes infrastructure and a large chunk of time. Sucide ganks take seconds I guess (according to the Concord responce times), and then what 20 - 30 mins potentially for the goods to get sold? (guessing but whatever). So the butterfly effect as you like to provide as an example certainly can have more of an impact in terms of recovery for the industrialist especially when in theory you should be effecting more assests of theirs and having "loot" to boot.
But it is not and hasn't been my intention to argue a case for the cessation of all criminal activities, that isn't the purpose of this thread or my ambitions with correcting bounty systems. Just saying that your assumption on the effects to the economy are rather extreme and opinionated.
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.24 08:01:00 -
[18] - Quote
KrakizBad wrote:Again, being a null pilot I could care less about the bounty system.
KrakizBad wrote: If you want to kill me in empire, nothing at all is stopping you.
So are you in empire or not?
And if you couldn't care less why post about it?
(not stopping you from having an opinion, but I think you must care if you voice one)
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.24 09:22:00 -
[19] - Quote
KrakizBad wrote: I couldn't care less about the bounty system because it's a dumb system to begin with.
Which is why I'm kinda proposing to have it changed into something more useful. 
Or is this equally a poor use of the third person narrative that you simply dislike any bounty system (hiring others to effect retribution) as opposed to hiring mercs (hiring others to effect retribution)?
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.24 09:54:00 -
[20] - Quote
Vaerah Vahrokha wrote:Grumpy Owly wrote: I have checked your board now and it looks impressive and without any real signs of any griefing activities, in fact it seems you relish the "fair fight" if not more of a challenge which I find commendable, so please accept my apologies for making an invalid assumption.
Certainly his name "Olley bear" in a corp called "I R' Carebear" did not hint at his gaming attitude.
Really and yet then this "carebear" as I'm supposed to associate as such then, who is nearly half way up the top 10k ranked individuals on Battleclinic is a complete carebear pacifist then?
Apperances are not always what they seem eh? and I apologised for making an ass of myself from assuming, your turn perhaps?
Tip: If your going to try character assasination, as a suggestion, try pointing the weapon at the person you intend to attack. 
"All griefers are lazy cowards with the current climate of broken player policing systems." |

Grumpy Owly
Royal Amarr Institute Amarr Empire
94
|
Posted - 2012.01.24 10:07:00 -
[21] - Quote
Vaerah Vahrokha wrote:Grumpy Owly wrote:Vaerah Vahrokha wrote:Grumpy Owly wrote: I have checked your board now and it looks impressive and without any real signs of any griefing activities, in fact it seems you relish the "fair fight" if not more of a challenge which I find commendable, so please accept my apologies for making an invalid assumption.
Certainly his name "Olley bear" in a corp called "I R' Carebear" did not hint at his gaming attitude. Really and yet then this "carebear" as I'm supposed to associate as such then, who is nearly half way up the top 10k ranked individuals on Battleclinic is a complete carebear pacifist then? No but he's not griefing, like his name implies.
Maybe I'll make a alt then with the name "Not Ascammer" and contract you a few offers? Could be interesting. 
But then you'd need to make an alt with the name "Foolish Wallet" I guess for it to work? 
"All griefers are lazy cowards with the current climate of broken player policing systems." |
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